Season ticket planner
Estimate if you can hit the megastore/auction goal. Game formula: base + VIP (+2 on delivery/chore) + chapter items (+1 each). Chest is flat; animal/pop bounties do not get VIP.
Ascension Age · ends 02 Nov 2026 UTC · Shiny Feather Deliveries
1. Goal
Pick the item or type how many tickets you want.
Enter the Shiny Feather balance shown in-game, or sync inventory via the extension.
2. Buffs
Each enabled item adds +1 ticket on delivery, chore and bounty. Turn off to simulate without the set.
Does not apply to animals, pop shop, or chest.
On a double day, ticket deliveries pay 2×. We count each double day as one extra delivery-day.
Flat value — no VIP and no +1 from items.
Remaining pass total (not per week). E.g. ~290 in a conservative case.
3. Deliveries (per day)
Click to toggle NPCs. The big number already includes VIP and items.
4. Chores (per week)
Base = raw chore reward (before VIP/items). Qty = how many you complete per week.
5. Animals / bounties (per week)
Base = bounty tickets without buffs. The game does NOT add VIP here — only +1 from items.
6. Pop shop / bounties (per week)
Same rule as animals: raw base + items. Adjust base to match that week’s board.
Result
Where tickets come from
Are the +1 ticket items worth it?
Looks at enabled items you do not own yet: P2P cost vs extra tickets and Flower saved on expensive deliveries.