Tools

Season ticket planner

Estimate if you can hit the megastore/auction goal. Game formula: base + VIP (+2 on delivery/chore) + chapter items (+1 each). Chest is flat; animal/pop bounties do not get VIP.

Ascension Age · ends 02 Nov 2026 UTC · Shiny Feather Deliveries

1. Goal

Pick the item or type how many tickets you want.

Enter the Shiny Feather balance shown in-game, or sync inventory via the extension.

2. Buffs

Each enabled item adds +1 ticket on delivery, chore and bounty. Turn off to simulate without the set.

Does not apply to animals, pop shop, or chest.

On a double day, ticket deliveries pay 2×. We count each double day as one extra delivery-day.

Flat value — no VIP and no +1 from items.

Remaining pass total (not per week). E.g. ~290 in a conservative case.

3. Deliveries (per day)

Click to toggle NPCs. The big number already includes VIP and items.

4. Chores (per week)

Base = raw chore reward (before VIP/items). Qty = how many you complete per week.

5. Animals / bounties (per week)

Base = bounty tickets without buffs. The game does NOT add VIP here — only +1 from items.

6. Pop shop / bounties (per week)

Same rule as animals: raw base + items. Adjust base to match that week’s board.

Result

Still need-
Pace needed / wk-
Your pace / wk-
Projected at end-
Slack (+) or short (−)-

Where tickets come from

Are the +1 ticket items worth it?

Looks at enabled items you do not own yet: P2P cost vs extra tickets and Flower saved on expensive deliveries.

Item cost (FLOWER)-
Extra tickets (season)-
Flower saved (est.)-