Shop stock and restocks
Seed and tool shop limits, Gem restocks, Warehouse/Toolshed — not a general inventory cap that deletes harvests.
In Sunflower Land, stock usually means how many seeds and tools you can still buy from your island shops (Market, Workbench, Digging) — not a farm-wide inventory ceiling that makes harvests vanish.
Important: Crop harvests, wood, stone, fish, animal products, and similar are not deleted because “inventory is full.” What runs out is shop stock until you pay for a Restock.
What is limited
| Area | Limit | How to refill |
|---|---|---|
| Market (seeds) | Seeds left to buy per crop/fruit/flower/greenhouse | Market Restock (15 Gems) or daily Free Restock (partial) |
| Workbench (tools) | Axes, pickaxes, rods, drills, etc. still for sale | Workbench Restock (10 Gems) or Free Restock |
| Digging (beach) | Sand Shovels / Sand Drills | Digging Restock (5 Gems) |
| Full Restock | All of the above at once | 20 Gems (from any of those shops) |
Shop caps grow with Warehouse (+20% seeds per restock) and Toolshed (+50% workbench tools), plus some skills (e.g. More Axes, More Picks, Crime Fruit for Tomato/Lemon).
Restocks
- The Restock button generally appears only after at least one item in that shop hits zero.
- Free Restock: daily boat under the island — partial basic seeds and some tools, no Gems. Does not exceed your shop cap.
- A paid Restock fills shop stock up to the max. Extra beyond the shop cap does not stack (restock overflow on the shop shelf — not lost harvests).
Seed / tool carry limits
Besides shop stock, each seed/tool has a max you can hold. Tool caps are rarely hit; cheap seeds often leave leftovers in inventory while the shop still has stock — so “only restock when everything is empty” is rarely practical.
That is not the same as a Wood/Stone/crop harvest cap that blocks chopping or harvesting.
Practical routine
- Check what is still “Left in stock” in the shops (in-game or community stock tools).
- Buy what you will use today first (axes, pickaxes, delivery seeds).
- Restock when a critical line hits zero — Full Restock only when several shops are low.
- Build Warehouse/Toolshed when restock ceilings slow your loop.
Skills and buildings
- Warehouse — more seeds per Market Restock.
- Toolshed — more tools per Workbench Restock.
- Tree/mining skills that add +Axe/+Pickaxe stock raise what the shop refills after restock — not a “harvested wood cap.”
Preview points in /tools/skills.
Common myths
| Myth | Reality |
|---|---|
| “I harvested with a full bag and lost 200 Wheat” | Harvests are not discarded by a general inventory overflow myth. |
| “Wood Left in stock = 0 means chopping gives no wood” | Shop “Left in stock” is purchases (e.g. Axes), not node production. |
| “Empty inventory before expanding or you overflow” | Expansions cost resources; they do not invent a harvest-overflow system. |
If a resource “won’t go up,” check: shop tool/seed empty, stuck craft, animals without feed, or the wrong farm — not a vague “full stock” bag.
Next step
With restocks clear, plan plots on Island expansion or align orders in Deliveries & chores.