Info

Ascension System

Prestige after Volcano: biomes, cost curve, node drip, XP and skills.

Simulate expansion

Ascension unlocks after finishing the Volcano Island (30 expansions). Each ascension grants a new island biome (Swamp → Spooky → Crystal → Galaxy → Marble) with a wider drip of resources and harder requirements.

P2P cost uses live plaza floors. Coins at rate 1:1353 · Updated 2026-08-06 16:27:47 UTC · Official Ascension formulas (game client) · P2P from live plaza floors

Island Chain (Prestige)

Ascension Island Expansions Upgrade to Requirements
basic 9 spring 10Gold
spring 16 desert 20Crimstone
desert 25 volcano 200Oil
volcano 30 swamp Bumpkin Level 150 to ascend
A1 swamp 42 spooky A1 — Swamp Ascension (2026-08-03T00:00:00Z)
A2 spooky 42 crystal A2 — Spooky Ascension gate (2026-09-07T00:00:00Z)
A3 crystal 42 galaxy
A4 galaxy 42 marble
A5 marble 42 marble

Expansion Cost Curve (within Ascension)

start + (end−start) × ((e−1)/11)^1.3, then × 1.3^(a−1). Resources round nearest; coins round UP to 10.

12 expansions · first at land 31 · 7 h per expansion (base).

Local Exp Land Time Resources Coins P2P
1 31 7h 10Crimstone50Oil2Obsidian 5,000 48.16
2 32 14h 12Crimstone65Oil3Obsidian 8,100 69.78
3 33 21h 14Crimstone88Oil4Obsidian 12,640 91.39
4 34 28h 17Crimstone115Oil5Obsidian 17,930 113.83
5 35 35h 21Crimstone144Oil7Obsidian 23,800 157.06
6 36 42h 24Crimstone176Oil8Obsidian 30,120 179.49
7 37 49h 28Crimstone209Oil10Obsidian 36,840 222.72
8 38 56h 32Crimstone244Oil12Obsidian 43,900 265.95
9 39 63h 36Crimstone281Oil14Obsidian 51,280 309.18
10 40 70h 41Crimstone320Oil16Obsidian 58,930 353.23
11 41 77h 45Crimstone359Oil18Obsidian 66,850 396.46
12 42 84h 50Crimstone400Oil20Obsidian 75,000 440.51

Node Drip (per Ascension)

Base drip at Swamp. Widens +25%/ascension (floor), cap 12 — except Beehive, Flower Bed, Oil Reserve, Sunstone Rock, Crimstone Rock, Lava Pit.

Node Base A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Crop Plot 2 2 2 3 3 4 4 5 5 6 6
Tree 4 4 5 6 7 8 9 10 11 12 12
Stone Rock 4 4 5 6 7 8 9 10 11 12 12
Fruit Patch 6 6 7 9 10 12 12 12 12 12 12
Iron Rock 6 6 7 9 10 12 12 12 12 12 12
Gold Rock 8 8 10 12 12 12 12 12 12 12 12
Crimstone Rock 8 8 10 12 14 16 18 20 22 24 26
Oil Reserve 12 12 15 18 21 24 27 30 33 36 39
Lava Pit 16 16 20 24 28 32 36 40 44 48 52
Beehive 10 10 12 15 17 20 22 25 27 30 32
Flower Bed 10 10 12 15 17 20 22 25 27 30 32
Sunstone Rock 10 10 12 15 17 20 22 25 27 30 32
Ascension Crystal

Node Unlocks (what you gain by each expansion)

Rows = Exp 1…12 (land 31…42). Columns = A1…A10. Cell = new nodes that expansion grants. Flower Bed unlocks with Beehive.

Exp / Land A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Exp 1 land 31 +1+1 +1+1 +1+1 +1+1 +1 +1 +1+1 +1 +1 +1
Exp 2 land 32 +1+1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 3 land 33 +1+1 +1+1 +1+1 +1 +1 +1 +1 +1
Exp 4 land 34 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 5 land 35 +1+1 +1+1 +1+1 +1 +1 +1 +1 +1 +1 +1
Exp 6 land 36 +1+1 +1+1 +1 +1 +1+1 +1 +1
Exp 7 land 37 +1+1+1 +1 +1+1 +1+1 +1 +1 +1+1+1 +1 +1 +1
Exp 8 land 38 +1 +1+1 +1+1 +1 +1 +1 +1 +1 +1+1
Exp 9 land 39 +1+1 +1 +1 +1 +1 +1 +1 +1
Exp 10 land 40 +1+1 +1+1 +1+1 +1 +1 +1 +1 +1 +1 +1
Exp 11 land 41 +1+1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 12 land 42 +1 +1 +1 +1 +1

Nodes per Ascension (cumulative totals)

Base = nodes on arrival at Swamp (Exp 0). A1 = total at end of ascension 1 (land 42). Each next column adds another full band.

Node Base (arrival) A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Crop Plot 65 71 77 81 85 88 91 93 95 97 99
Tree 23 26 28 30 32 33 34 36 37 38 39
Stone Rock 20 23 25 27 29 30 31 33 34 35 36
Iron Rock 13 15 16 18 19 20 21 22 23 24 25
Gold Rock 8 9 10 11 12 13 14 15 16 17 18
Fruit Patch 15 17 18 20 21 22 23 24 25 26 27
Crimstone Rock 5 6 7 8 9 10 10 11 12 12 13
Sunstone Rock 13 14 15 16 16 17 17 18 18 19 19
Oil Reserve 4 5 5 6 7 7 7 8 8 9 9
Lava Pit 3 3 4 4 5 5 5 6 6 6 7
Beehive 3 4 5 6 6 7 7 8 8 9 9
Flower Bed 3 4 5 6 6 7 7 8 8 9 9
Ascension Crystal 0 0 0 0 0 0 0 0 0 0 0

Island Upgrade Cost (per Ascension)

{Crimstone 30, Oil 50, Obsidian 3} × 1.4^(a−1) (floor) + 5000 coins × 1.4^(a−1) (round up to 10). Requires Bumpkin level 150.

Ascension Resources Coins P2P
A1 30Crimstone50Oil3Obsidian 5,000 84.58
A2 42Crimstone70Oil4Obsidian 7,000 114.41
A3 58Crimstone97Oil5Obsidian 9,800 147.54
A4 82Crimstone137Oil8Obsidian 13,720 227.18
A5 115Crimstone192Oil11Obsidian 19,210 314.22
A6 161Crimstone268Oil16Obsidian 26,900 451.89
A7 225Crimstone376Oil22Obsidian 37,650 624.34
A8 316Crimstone527Oil31Obsidian 52,710 878.89
A9 442Crimstone737Oil44Obsidian 73,790 1,242.09
A10 619Crimstone1,033Oil61Obsidian 103,310 1,727.11

XP Curve (Bumpkin)

50 levels/ascension. XP band = round5(50,000,000 × 1.45^(a−1)).

Gates: 1, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45

Ascension Levels XP Band Total XP
A1 151 — 200 50,000,000 50,000,000
A2 201 — 250 75,000,000 125,000,000
A3 251 — 300 105,000,000 230,000,000
A4 301 — 350 150,000,000 380,000,000
A5 351 — 400 220,000,000 600,000,000
A6 401 — 450 320,000,000 920,000,000
A7 451 — 500 465,000,000 1,385,000,000
A8 501 — 550 675,000,000 2,060,000,000
A9 551 — 600 975,000,000 3,035,000,000
A10 601 — 650 1,415,000,000 4,450,000,000

Ascension Crystals

Mining an Ascension Crystal node grants 3 shards per mine (requires a Gold Pickaxe). Crystals buy Ascension Skills.

Ascension Shard

Ascension Skills

Ranks 1–3. Cost: {shards: rank, points: [1,3,6][rank-1]}. Points pool: 150 + 50×band + current level.

Rank Shards Points
1 1 1
2 2 3
3 3 6