Info
Ascension System
Prestige after Volcano: biomes, cost curve, node drip, XP and skills.
Ascension unlocks after finishing the Volcano Island (30 expansions). Each ascension grants a new island biome (Swamp → Spooky → Crystal → Galaxy → Marble) with a wider drip of resources and harder requirements.
- Swamp Ascension · 2026-08-03T00:00:00Z
- Spooky Ascension gate · 2026-09-07T00:00:00Z
- Ascension Skills · 2026-08-03T00:00:00Z
P2P cost uses live plaza floors. Coins at rate 1:1353 · Updated 2026-08-06 16:27:47 UTC · Official Ascension formulas (game client) · P2P from live plaza floors
Island Chain (Prestige)
| Ascension | Island | Expansions | Upgrade to | Requirements |
|---|---|---|---|---|
| — | basic | 9 | spring |
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| — | spring | 16 | desert |
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| — | desert | 25 | volcano |
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| — | volcano | 30 | swamp | Bumpkin Level 150 to ascend |
| A1 | swamp | 42 | spooky | A1 — Swamp Ascension (2026-08-03T00:00:00Z) |
| A2 | spooky | 42 | crystal | A2 — Spooky Ascension gate (2026-09-07T00:00:00Z) |
| A3 | crystal | 42 | galaxy | — |
| A4 | galaxy | 42 | marble | — |
| A5 | marble | 42 | marble | — |
Expansion Cost Curve (within Ascension)
start + (end−start) × ((e−1)/11)^1.3, then × 1.3^(a−1). Resources round nearest; coins round UP to 10.
12 expansions · first at land 31 · 7 h per expansion (base).
| Local Exp | Land | Time | Resources | Coins | P2P |
|---|---|---|---|---|---|
| 1 | 31 | 7h |
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48.16 | |
| 2 | 32 | 14h |
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69.78 | |
| 3 | 33 | 21h |
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91.39 | |
| 4 | 34 | 28h |
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113.83 | |
| 5 | 35 | 35h |
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157.06 | |
| 6 | 36 | 42h |
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179.49 | |
| 7 | 37 | 49h |
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222.72 | |
| 8 | 38 | 56h |
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265.95 | |
| 9 | 39 | 63h |
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309.18 | |
| 10 | 40 | 70h |
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353.23 | |
| 11 | 41 | 77h |
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396.46 | |
| 12 | 42 | 84h |
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440.51 |
Node Drip (per Ascension)
Base drip at Swamp. Widens +25%/ascension (floor), cap 12 — except Beehive, Flower Bed, Oil Reserve, Sunstone Rock, Crimstone Rock, Lava Pit.
| Node | Base | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | A9 | A10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
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2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 |
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4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 |
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4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 |
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6 | 6 | 7 | 9 | 10 | 12 | 12 | 12 | 12 | 12 | 12 |
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6 | 6 | 7 | 9 | 10 | 12 | 12 | 12 | 12 | 12 | 12 |
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8 | 8 | 10 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
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8 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 |
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12 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 |
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16 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 |
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10 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 |
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10 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 |
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10 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 |
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— | — | — | — | — | — | — | — | — | — | — |
Node Unlocks (what you gain by each expansion)
Rows = Exp 1…12 (land 31…42). Columns = A1…A10. Cell = new nodes that expansion grants. Flower Bed unlocks with Beehive.
| Exp / Land | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | A9 | A10 |
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| Exp 1 land 31 |
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| Exp 2 land 32 |
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| Exp 3 land 33 |
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| Exp 4 land 34 |
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| Exp 5 land 35 |
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| Exp 6 land 36 |
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— | — |
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| Exp 7 land 37 |
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| Exp 8 land 38 |
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| Exp 9 land 39 |
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| Exp 10 land 40 |
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| Exp 11 land 41 |
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| Exp 12 land 42 |
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— | — |
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Nodes per Ascension (cumulative totals)
Base = nodes on arrival at Swamp (Exp 0). A1 = total at end of ascension 1 (land 42). Each next column adds another full band.
| Node | Base (arrival) | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | A9 | A10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
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65 | 71 | 77 | 81 | 85 | 88 | 91 | 93 | 95 | 97 | 99 |
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23 | 26 | 28 | 30 | 32 | 33 | 34 | 36 | 37 | 38 | 39 |
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20 | 23 | 25 | 27 | 29 | 30 | 31 | 33 | 34 | 35 | 36 |
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13 | 15 | 16 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
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8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
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15 | 17 | 18 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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5 | 6 | 7 | 8 | 9 | 10 | 10 | 11 | 12 | 12 | 13 |
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13 | 14 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 |
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4 | 5 | 5 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 |
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3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 |
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3 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 |
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3 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Island Upgrade Cost (per Ascension)
{Crimstone 30, Oil 50, Obsidian 3} × 1.4^(a−1) (floor) + 5000 coins × 1.4^(a−1) (round up to 10). Requires Bumpkin level 150.
| Ascension | Resources | Coins | P2P |
|---|---|---|---|
| A1 |
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84.58 | |
| A2 |
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114.41 | |
| A3 |
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147.54 | |
| A4 |
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227.18 | |
| A5 |
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314.22 | |
| A6 |
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451.89 | |
| A7 |
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624.34 | |
| A8 |
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878.89 | |
| A9 |
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1,242.09 | |
| A10 |
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1,727.11 |
XP Curve (Bumpkin)
50 levels/ascension. XP band = round5(50,000,000 × 1.45^(a−1)).
Gates: 1, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45
| Ascension | Levels | XP Band | Total XP |
|---|---|---|---|
| A1 | 151 — 200 | 50,000,000 | 50,000,000 |
| A2 | 201 — 250 | 75,000,000 | 125,000,000 |
| A3 | 251 — 300 | 105,000,000 | 230,000,000 |
| A4 | 301 — 350 | 150,000,000 | 380,000,000 |
| A5 | 351 — 400 | 220,000,000 | 600,000,000 |
| A6 | 401 — 450 | 320,000,000 | 920,000,000 |
| A7 | 451 — 500 | 465,000,000 | 1,385,000,000 |
| A8 | 501 — 550 | 675,000,000 | 2,060,000,000 |
| A9 | 551 — 600 | 975,000,000 | 3,035,000,000 |
| A10 | 601 — 650 | 1,415,000,000 | 4,450,000,000 |
Ascension Crystals
Mining an Ascension Crystal node grants 3 shards per mine (requires a Gold Pickaxe). Crystals buy Ascension Skills.
Ascension Shard
Ascension Skills
Ranks 1–3. Cost: {shards: rank, points: [1,3,6][rank-1]}. Points pool: 150 + 50×band + current level.
| Rank | Shards | Points |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 2 | 3 |
| 3 | 3 | 6 |